Live briefing
Everything about Texture mapping
Method of defining surface detail on a computer-generated graphic or 3D model
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut apart so that it can be unfolded into a 2D coordinate space. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Texture mappingA 5-minute orientation
- Skim a recent paper: Mapping the soil types combining multi-temporal remote sensing data with texture featuresInfluential work since 2022
- Pick up a classic book: 3D engine design for virtual globesThe most-reprinted book on the subject
- Read the landmark paper: Summed-area tables for texture mappingCited 602 times
- Go sideways: Glossary of computer graphicsA closely related topic
- Go sideways: UV mappingA closely related topic
📖 Definitions
Verb present participle and gerund of texture map
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Summed-area tables for texture mapping
Survey of Texture Mapping
Conformal surface parameterization for texture mapping
Feature-based surface parameterization and texture mapping
3D Texture Mapping for Rapid Manufacturing
Texture Mapping via Optimal Mass Transport
3D mapping of soil texture in Scotland
Planar 2-pass texture mapping and warping
🆕 Influential since 2022
Mapping the soil types combining multi-temporal remote sensing data with texture features
Estimation and mapping of soil texture content based on unmanned aerial vehicle hyperspectral imaging
Soil Texture and pH Mapping Using Remote Sensing and Support Sampling
Feature selection and mapping of local binary pattern for texture classification
Soil Texture Mapping in Songnen Plain of China Using Sentinel-2 Imagery
📚 Books worth reading
- 📕3D engine design for virtual globesPatrick Cozzi · 2011
HLSL Development CookbookDoron Feinstein · 2013
Blender 26 Cycles Materials And Textures CookbookEnrico Valenza · 2013
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- UV mapping UV mapping in 3D graphics is a process for texture mapping a 3D model by projecting the model's surface coordinates onto a 2D image. The letters "U" and…
- List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. Contents !–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z…
- Normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementatio…
- Lightmap A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated…
- Clipping (computer graphics) Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematic…
- Texture filtering In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors…
- Shadow mapping Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in…