Live briefing
Everything about Texture filtering
Color method in computer graphics
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Texture filteringA 5-minute orientation
- Skim a recent paper: Stereo matching algorithm based on improved Census transform and texture filteringInfluential work since 2022
- Pick up a classic book: The Book of ShadersThe most-reprinted book on the subject
- Read the landmark paper: Unsupervised texture segmentation using Gabor filtersCited 1,608 times
- Go sideways: MipmapA closely related topic
- Go sideways: Anisotropic filteringA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Unsupervised texture segmentation using Gabor filters
Filtering for texture classification: a comparative study
Bilateral texture filtering
A spatial filtering approach to texture analysis
Image Inpainting Using Nonlocal Texture Matching and Nonlinear Filtering
Scale‐aware Structure‐Preserving Texture Filtering
Multichannel filtering for image texture segmentation
Precision of quantitative computed tomography texture analysis using image filtering
🆕 Influential since 2022
📚 Books worth reading
The Book of ShadersPatricio Gonzalez Vivo · 2015
Bibliography of continental drift and plate tectonicsTina Kasbeer · 1972
Medical image analysisAtam P. Dhawan · 2010
Trends and Topics in Computer VisionKiriakos N. Kutulakos · 2012
Characterisation of Areal Surface TextureRichard Leach · 2013
Multimedia Processing, Communication and Computing ApplicationsPunitha P. Swamy · 2013
Computational Visual MediaShi-Min Hu · 2012
The Workbook of Photographic TechniquesJohn Hedgecoe · 1985
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Mipmap In computer graphics, a mipmap (mip being an acronym of the Latin phrase multum in parvo, meaning "much in little") is a pre-calculated, optimized sequence…
- Anisotropic filtering In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles…
- Trilinear filtering Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. Bilinear filtering…
- List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. Contents !–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z…
- Texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which…
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- Spatial anti-aliasing In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution…
- Texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort…