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Everything about Mipmap

Rendering technique in computer graphics

In computer graphics, a mipmap is a pre-calculated, optimized sequence of images, each of which has an image resolution which is a factor of two smaller than the previous. Their use is known as mipmapping. Wikipedia →

đź§­ Start here: a 6-step reading path

  1. Read the overview: MipmapA 5-minute orientation
  2. Pick up a classic book: 3D rendering in computer graphicsThe most-reprinted book on the subject
  3. Read the landmark paper: Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap InterpolationCited 55 times
  4. Go sideways: Texture filteringA closely related topic
  5. Go sideways: Anisotropic filteringA closely related topic

đź“– Definitions

Noun A precalculated, optimised collection of images accompanying a main texture, used to increase rendering speed and reduce aliasing artifacts.

Verb To precalculate images for a texture in this manner.

🗂️ The subject at a glance

  1. History
  2. Mechanism
  3. Uses
  4. Anisotropic filtering

🏆 Landmark papers (most cited)

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

đź”— Related topics