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Everything about Shadow mapping

Method to draw shadows in computer graphic images

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Shadow mappingA 5-minute orientation
  2. Skim a recent paper: Mapping exposures of EU banks to the global shadow banking systemInfluential work since 2022
  3. Pick up a classic book: Fifty year canon of solar eclipses, 1986-2035The most-reprinted book on the subject
  4. Read the landmark paper: Mapping the shadow carceral state: Toward an institutionally capacious approach to punishmentCited 301 times
  5. Go sideways: Glossary of computer graphicsA closely related topic
  6. Go sideways: Texture mappingA closely related topic

📖 Definitions

Noun A process by which shadows are added to 3D computer graphics, based on whether individual pixels are visible from a light source.

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics