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Everything about Shadow mapping
Method to draw shadows in computer graphic images
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Shadow mappingA 5-minute orientation
- Skim a recent paper: Mapping exposures of EU banks to the global shadow banking systemInfluential work since 2022
- Pick up a classic book: Fifty year canon of solar eclipses, 1986-2035The most-reprinted book on the subject
- Read the landmark paper: Mapping the shadow carceral state: Toward an institutionally capacious approach to punishmentCited 301 times
- Go sideways: Glossary of computer graphicsA closely related topic
- Go sideways: Texture mappingA closely related topic
📖 Definitions
Noun A process by which shadows are added to 3D computer graphics, based on whether individual pixels are visible from a light source.
🏆 Landmark papers (most cited)
Mapping the shadow carceral state: Toward an institutionally capacious approach to punishment
Shadow And Projection Moire Techniques For Absolute Or Relative Mapping Of Surface Shapes
Mapping the shadow of experience of extreme weather events
A bibliometric mapping of shadow education research: achievements, limitations, and the future
Shadow educations: mapping the global discourse
Intelligent Urban Positioning: Integration of Shadow Matching with 3D-Mapping-Aided GNSS Ranging
Recurrent Shadow Attention Model (RSAM) for shadow removal in high-resolution urban land-cover mapping
A Survey of Real‐Time Hard Shadow Mapping Methods
🆕 Influential since 2022
Mapping exposures of EU banks to the global shadow banking system
DAS-Net: A lung nodule segmentation method based on adaptive dual-branch attention and shadow mapping
Hybrid Mapping of the Black Hole Shadow in M87
Coached habitus : Mapping the role of shadow education in shaping students' educational trajectories
Mapping global research on shadow education: Trends and future agenda
📚 Books worth reading
Fifty year canon of solar eclipses, 1986-2035Fred Espenak, United States. National Aeronautics and Space Administration · 1986- 📕Teoretyczne i techniczne problemy cieniowania na mapachPawlak, Władysław. · 1979
Master memory map for the AtariCraig Patchett · 1984
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- Texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which…
- Lightmap A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated…
- Subsurface scattering In optics, subsurface scattering or subsurface light transport is the traveling of light through the surface of translucent object, the subsequent scattering…
- Per-pixel lighting In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered…
- Normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementatio…
- Rendering (computer graphics) Rendering is the process of generating an image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task…
- Shadow volume Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry…