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Everything about Shadow volume

Computer graphics technique

Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Shadow volumeA 5-minute orientation
  2. Skim a recent paper: Automated volume estimation of particles based on arbitrary 2D shadow images applied to recycled aggregatesInfluential work since 2022
  3. Pick up a classic book: Three dimensional structure from active shadowingThe most-reprinted book on the subject
  4. Read the landmark paper: A geometry-based soft shadow volume algorithm using graphics hardwareCited 70 times
  5. Go sideways: Per-pixel lightingA closely related topic
  6. Go sideways: Shadow mappingA closely related topic

📖 Definitions

Noun The spatial volume resulting from the projection of a ray from a light source through each vertex of a shadow-casting object to some point (generally at infinity); used in adding accurate shadows to a rendered scene.

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics