Live briefing
Everything about Stencil buffer
Data buffer in graphics hardware
A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. Wikipedia →
đź§ Start here: a 6-step reading path
- Read the overview: Stencil bufferA 5-minute orientation
- Read the landmark paper: The stencil buffer sweep plane algorithm for 5-axis CNC tool path verificationCited 36 times
- Go sideways: Z-bufferingA closely related topic
- Go sideways: Glossary of computer graphicsA closely related topic
đź“– Definitions
Noun A per-pixel buffer in graphics hardware, used to limit the area of rendering and to produce various other effects.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
The stencil buffer sweep plane algorithm for 5-axis CNC tool path verification
Optimized Shadow Mapping Using the Stencil Buffer
FAST AND REALISTIC RENDERING OF DEFORMABLE VIRTUAL CHARACTERS USING IMPOSTOR AND STENCIL BUFFER
Real-Time Shadow Using a Combination of Stencil and the Z-Buffer
The Study of Five-Axis NC Simulation by Stencil Buffer Algorithm
📚 Books worth reading
Open Library didn't respond; try again in a moment.
đź”— Related topics
- Z-buffering A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored…
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- Shadow volume Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry…
- Z-fighting Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distance…
- Mask (computing) In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte…
- Shadow mapping Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in…
- Per-pixel lighting In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered…
- List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. Contents !–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z…