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Everything about Lightmap

Data structure used in lightmapping

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: LightmapA 5-minute orientation
  2. Pick up a classic book: Creating 3D game art for the iPhone with unityThe most-reprinted book on the subject
  3. Read the landmark paper: Lightmap Compression with Color‐Coherent UV Clustering and Cascade Texture OptimizationCited 0 times
  4. Go sideways: Glossary of computer graphicsA closely related topic
  5. Go sideways: List of computer graphics and descriptive geometry topicsA closely related topic

📖 Definitions

Noun A precomputed data structure that stores the brightnesses of surfaces in a video game, etc.

🗂️ The subject at a glance

  1. History
  2. Limitations
  3. Creation
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🏆 Landmark papers (most cited)

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

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