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Everything about Computer graphics lighting
Simulation of light in computer graphics
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Computer graphics lightingA 5-minute orientation
- Pick up a classic book: The Psychology of Everyday ThingsThe most-reprinted book on the subject
- Read the landmark paper: The Application of Computer Graphics in Lighting DesignCited 16 times
- Go sideways: ShadingA closely related topic
- Go sideways: Phong shadingA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
The Application of Computer Graphics in Lighting Design
Toward the Accuracy of Lighting Simulations in Physically Based Computer Graphics Software
Psycological evaluation of outdoor pedestrian lighting based on rendered images by computer graphics
Computer Graphics: New Horizons in the Education of Lighting Designers and Engineers
State-of-the-Art Capabilities of Computer Graphics in Museum Lighting Modelling
Computer Graphics in Lighting Design: Course Work Results of Light and Engineering Students
Computer Graphics System for Lighting Dcsign
THE QUALITY OF LIGHTING IN THE MODELLING OF LIGHTING INSTALLATIONS IN COMPUTER GRAPHICS PROGRAMS
📚 Books worth reading
The Psychology of Everyday ThingsDonald A. Norman · 1988
Essential CG lighting techniques with 3ds MaxDarren Brooker · 2008- 📕GPU Pro 360 Guide to LightingWolfgang Engel · 2018
- 📕Lighting for animationJasmine Katatikarn · 2016
Digital Lighting And RenderingJeremy Birn · 2006
Digital Art Lighting BasicsWallace, James, Mark Mayne · 2015
Zen & the art of the MacintoshMichael Green, Michael Green · 1986
Photoshop 5 Filters f/x and designT. Michael Clark · 1998
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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- Phong shading In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented…
- Per-pixel lighting In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered…
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. Contents !–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z…
- Gouraud shading Gouraud shading (/ɡuːˈroʊ/ goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces…
- Phong reflection model The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed…
- Lightmap A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated…