Everything about Game physics
Simulated physics in video games
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Game physicsA 5-minute orientation
- Skim a recent paper: Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics LearningInfluential work since 2022
- Pick up a classic book: Primary school gamesThe most-reprinted book on the subject
- Read the landmark paper: Game theory and physicsCited 471 times
- Go sideways: Physics engineA closely related topic
- Go sideways: Physically based animationA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Game theory and physics
Lagrangians of physics and the game of Fisher-information transfer
Mind Games: Game Engines as an Architecture for Intuitive Physics
Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity
Stealth assessment of creativity in a physics video game
Learning Physics with Digital Game Simulations in Middle School Science
Game-Based Learning to Engage Students With Physics and Astronomy Using a Board Game
EVALUATION OF INTERACTIVE GAME-BASED LEARNING IN PHYSICS DOMAIN
🆕 Influential since 2022
Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning
Geant4: A game changer in high energy physics and related applicative fields
Physics education technology (PhET) as a game-based learning tool: A quasi-experimental study
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion
Exploration of physics concepts with traditional engklek (hopscotch) game: Is it potential in physics ethno-STEM learning?
📚 Books worth reading
- 📕Primary school gamesVal Sabin · 1995
Game physicsDavid H. Eberly · 2003
Game physics engine developmentIan Millington · 2007
Introduction To Game Physics With Box2dIan Parberry · 2013
The physics of Star trekLawrence Maxwell Krauss · 1995
Women's strength training anatomyFrédéric Delavier · 2003
Manual of physical education activities for the elementary schoolsNeilson, Neils Peter · 1930- 📕Game-Based Pedagogy in Physical Education and SportsJeroen Koekoek, Ivo Dokman · 2022
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid…
- Physically based animation Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive…
- Ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations…
- Procedural animation A procedural animation is a type of computer animation used to automatically generate animation in real-time to allow for a more diverse series of actions…
- Dynamical simulation Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to…
- Soft-body dynamics Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects…
- Collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the…
- Havok (software) Havok is a middleware software suite developed by the Irish company Havok (originally Telekynesis Research Limited). Havok provides physics engine, navigation…