Everything about Physically based animation
Area of interest within computer graphics
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although off-line simulation methods exist to solve most all of the problems studied in physically-based animation, these methods are intended for applications that necessitate physical accuracy and slow, detailed computations. In contrast to methods common in offline simulation, techniques in physically based animation are concerned with physical plausibility, numerical stability, and visual appeal over physical accuracy. Physically based animation is often limited to loose approximations of physical behaviors because of the strict time constraints imposed by interactive applications. The target frame rate for interactive applications such as games and simulations is often 25-60 hertz, with only a small fraction of the time allotted to an individual frame remaining for physical simulation. Simplified models of physical behaviors are generally preferred if they are more efficient, easier to accelerate, or satisfy desirable mathematical properties. Fine details are not important when the overriding goal of a visualization is aesthetic appeal or the maintenance of player immersion since these details are often difficult for humans to notice or are otherwise impossible to distinguish at human scales. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Physically based animationA 5-minute orientation
- Skim a recent paper: Physics-based character animation and human motor controlInfluential work since 2022
- Pick up a classic book: Smiling DukeThe most-reprinted book on the subject
- Read the landmark paper: Physically‐based facial modelling, analysis, and animationCited 390 times
- Go sideways: Physics engineA closely related topic
- Go sideways: Particle systemA closely related topic
📖 Definitions
Noun An animation technique focusing on creating physically accurate visual effects, such as particles.
Noun A physically accurate animation.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Physically‐based facial modelling, analysis, and animation
Physically based modeling and animation of fire
Graceful Degradation of Collision Handling in Physically Based Animation
Physically-based fluid animation: A survey
Physically based modeling and animation of tornado
Physically based animation of sandstorm
Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation
Physically‐based forehead animation including wrinkles
🆕 Influential since 2022
📚 Books worth reading
Smiling DukeJoseph Low · 1963
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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- Particle system A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects…
- Soft-body dynamics Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects…
- Game physics Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to…
- Fluid animation Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically…
- Ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations…
- Crowd simulation Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. It is commonly used to create virtual…
- Smoothed-particle hydrodynamics Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid…