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Everything about Physics engine
Software for approximate simulation of physical systems
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics, soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games, in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Physics engineA 5-minute orientation
- Skim a recent paper: Hydrogen liquefaction: a review of the fundamental physics, engineering practice and future opportunitiesInfluential work since 2022
- Pick up a classic book: Advances in imaging and electron physicsThe most-reprinted book on the subject
- Read the landmark paper: A Differentiable Physics Engine for Deep Learning in RoboticsCited 124 times
- Go sideways: Physics processing unitA closely related topic
- Go sideways: PhysXA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🏆 Landmark papers (most cited)
A Differentiable Physics Engine for Deep Learning in Robotics
Diagnostics using a physics-based engine model in aero gas turbine engine verification tests
What tool representation, intuitive physics, and action have in common: The brain’s first-person physics engine
Modelling granular soil behaviour using a physics engine
Simulations of realistic granular soils in oedometer tests using physics engine
Slope Based Intelligent 3D Disaster Simulation Using Physics Engine
Virtual Suturing Simulation Based on Commodity Physics Engine for Medical Learning
Generation of virtual asphalt concrete in a physics engine
🆕 Influential since 2022
Hydrogen liquefaction: a review of the fundamental physics, engineering practice and future opportunities
Physics-informed spatio-temporal hybrid neural networks for predicting remaining useful life in aircraft engine
Global path planning based on BIM and physics engine for UGVs in indoor environments
Hybrid physics-infused 1D-CNN based deep learning framework for diesel engine fault diagnostics
Physics-aware neural network flame closure for combustion instability modeling in a single-injector engine
📚 Books worth reading
Advances in imaging and electron physicsPeter W. Hawkes, Benjamin Kazan · 1995
Essentials of geologyFrederick K. Lutgens, Edward J. Tarbuck · 1982
EinsteinWalter Isaacson · 2007
Vector Mechanics for Engineers, Statics & DynamicsFerdinand Pierre Beer, E. Russell Johnston, Jr. · 1962
Grenzschicht-TheorieHermann Schlichting, Herrmann Schlichting · 1951
Advanced Engineering MathematicsErwin Kreyszig · 1957
Signals and SystemsAlan V. Oppenheim, Alan S. Willsky · 1983
Building Physics - Heat, Air and MoistureHugo S. L. Hens · 2012
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Physics processing unit A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video…
- PhysX PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games…
- Physically based animation Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive…
- Soft-body dynamics Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects…
- Bullet (software) Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual…
- General-purpose computing on graphics processing units General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles…
- Dynamical simulation Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to…
- Collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the…