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Everything about Scanline rendering

3D computer graphics image rendering method

Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture. Wikipedia →

đź§­ Start here: a 6-step reading path

  1. Read the overview: Scanline renderingA 5-minute orientation
  2. Pick up a classic book: American FilmThe most-reprinted book on the subject
  3. Read the landmark paper: Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniquesCited 68 times
  4. Go sideways: Hidden-surface determinationA closely related topic
  5. Go sideways: RasterisationA closely related topic

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🏆 Landmark papers (most cited)

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