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Everything about Heightmap

Type of raster image in computer graphics

In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: HeightmapA 5-minute orientation
  2. Pick up a classic book: Unity 3.x Game Development EssentialsThe most-reprinted book on the subject
  3. Read the landmark paper: Individual Tree Crown Segmentation and Crown Width Extraction From a Heightmap Derived From Aerial Laser Scanning Data Using a Deep Learning FrameworkCited 81 times
  4. Go sideways: Glossary of computer graphicsA closely related topic
  5. Go sideways: Scenery generatorA closely related topic

📖 Definitions

Noun A two-dimensional raster image used to store surface elevations that can later be applied to a three-dimensional object.

🗂️ The subject at a glance

  1. Creation
  2. Use

🏆 Landmark papers (most cited)

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics