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Everything about UV mapping

3D model's surface projected to a 2D image

UV mapping in 3D graphics is a process for texture mapping a 3D model by projecting the model's surface coordinates onto a 2D image. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" is used in calculating quaternion rotations, a common operation in computer graphics. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: UV mappingA 5-minute orientation
  2. Skim a recent paper: Compositional Mapping of Europa Using MCMC Modeling of Near-IR VLT/SPHERE and Galileo/NIMS ObservationsInfluential work since 2022
  3. Pick up a classic book: Stereographic projection techniques for geologists and civil engineersThe most-reprinted book on the subject
  4. Read the landmark paper: Social Mobilization and the Networked Public Sphere: Mapping the SOPA-PIPA DebateCited 92 times
  5. Go sideways: Texture mappingA closely related topic
  6. Go sideways: Glossary of computer graphicsA closely related topic

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🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

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