Live briefing
Everything about Real-time computer graphics
Sub-field of computer graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Real-time computer graphicsA 5-minute orientation
- Skim a recent paper: Visualization of the complex double-outlet right ventricle anatomy using real-time three-dimensional computer graphicsInfluential work since 2022
- Pick up a classic book: Real-time system design and analysisThe most-reprinted book on the subject
- Read the landmark paper: Real-time robot motion planning using rasterizing computer graphics hardwareCited 85 times
- Go sideways: Graphics pipelineA closely related topic
- Go sideways: Glossary of computer graphicsA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Real-time robot motion planning using rasterizing computer graphics hardware
Computer graphics in real‐time docking with energy calculation and minimization
Van der Waals Surfaces in Molecular Modeling: Implementation with Real-Time Computer Graphics
Protein secondary structural representations using real-time interactive computer graphics
A Real-Time Stereoscopic Small-Computer Graphics Display System
Aliasing and scintillation reduction in real-time computer graphics
Use of a Real-Time Computer Graphics System in Analysis and Forecasting
Interactive-adaptive, large displacement analysis with real-time computer graphics
🆕 Influential since 2022
📚 Books worth reading
Real-time system design and analysisPhillip A. Laplante · 1992
3D Game Engine DesignDavid H. Eberly · 2000
Real-Time RenderingGabriyel Wong, Jianliang Wang · 2013
Real-Time Rendering, Fourth EditionTomas Akenine-Möller, Eric Haines · 2018
GPU gems 2Matt Pharr, Randima Fernando · 2005
3D graphics for game programmingJungHyun Han · 2011
Real-time shadowsElmar Eisemann · 2011
Real-time renderingTomas Möller, Tomas Moller · 2002
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Graphics pipeline The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensiona…
- Glossary of computer graphics This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents…
- Shader In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such…
- Rendering (computer graphics) Rendering is the process of generating an image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task…
- Rasterisation In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics…
- Tiled rendering Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile…
- Hidden-surface determination In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)…
- List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. Contents !–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z…