Everything About ___
Live briefing

Everything about Quake modding

Modding in the Quake video game series

Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima. Wikipedia →

đź§­ Start here: a 6-step reading path

  1. Read the overview: Quake moddingA 5-minute orientation
  2. Pick up a classic book: Quake 4 mods for dummiesThe most-reprinted book on the subject
  3. Go sideways: Video game moddingA closely related topic
  4. Go sideways: Doom moddingA closely related topic

đź“– Definitions

No dictionary entry for this exact phrase.

🗂️ The subject at a glance

  1. Background
  2. Quake
  3. Quake II
  4. Quake III
  5. Quake engine tools

🏆 Landmark papers (most cited)

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

đź”— Related topics