Everything about Quake modding
Modding in the Quake video game series
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima. Wikipedia →
đź§ Start here: a 6-step reading path
- Read the overview: Quake moddingA 5-minute orientation
- Pick up a classic book: Quake 4 mods for dummiesThe most-reprinted book on the subject
- Go sideways: Video game moddingA closely related topic
- Go sideways: Doom moddingA closely related topic
đź“– Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
- No matching papers found.
📚 Books worth reading
Quake 4 mods for dummiesErik Guilfoyle · 2006
The dark side of game texturingDavid Franson · 2004
Quake 4 Mods For DummiesErik Guilfoyle · 2006
Focus on creating MOD for quake III arenaShawn Holmes · 2002
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
đź”— Related topics
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- Quake engine The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999…