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Everything about OpenGL Shading Language

High-level shading language

OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: OpenGL Shading LanguageA 5-minute orientation
  2. Pick up a classic book: OpenGL shading languageThe most-reprinted book on the subject
  3. Read the landmark paper: Parallel Cloth Simulation Using OpenGL Shading LanguageCited 7 times
  4. Go sideways: Standard Portable Intermediate RepresentationA closely related topic
  5. Go sideways: OpenGLA closely related topic

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🏆 Landmark papers (most cited)

📚 Books worth reading

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