Everything About ___
Live briefing

Everything about OpenGL ES

Subset of the OpenGL API for embedded systems

OpenGL for Embedded Systems is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: OpenGL ESA 5-minute orientation
  2. Skim a recent paper: GFNS: An OpenGL-based tool for shield tunneling simulation in 3D complex stratumInfluential work since 2022
  3. Pick up a classic book: Introduction to Computer Graphics with OpenGL ESThe most-reprinted book on the subject
  4. Read the landmark paper: OpenGL-assisted occlusion culling for large polygonal modelsCited 41 times
  5. Go sideways: EGL (API)A closely related topic
  6. Go sideways: VulkanA closely related topic

📖 Definitions

No dictionary entry for this exact phrase.

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics