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Everything about Motion capture
Process of recording the movement of objects or people
Motion capture is the process of recording high-resolution movement of objects or people into a computer system. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Motion captureA 5-minute orientation
- Skim a recent paper: Applications and limitations of current markerless motion capture methods for clinical gait biomechanicsInfluential work since 2022
- Pick up a classic book: Visual Perception for Manipulation and Imitation in Humanoid RobotsThe most-reprinted book on the subject
- Read the landmark paper: IEMOCAP: interactive emotional dyadic motion capture databaseCited 3,367 times
- Go sideways: Finger trackingA closely related topic
- Go sideways: Wired gloveA closely related topic
📖 Definitions
Noun The use of sensors to track and record the position, velocity, acceleration and impulse of a movement.
Verb to motion-capture
🏆 Landmark papers (most cited)
IEMOCAP: interactive emotional dyadic motion capture database
A survey of advances in vision-based human motion capture and analysis
Visual motion and attentional capture
Motion capture assisted animation
Motion capture anisotropy
Compression of motion capture databases
Motion capture from body-mounted cameras
Cloth Motion Capture
🆕 Influential since 2022
Applications and limitations of current markerless motion capture methods for clinical gait biomechanics
Motion Capture Technology in Sports Scenarios: A Survey
Ergonomics Evaluation Using Motion Capture Technology—Literature Review
Marker Data Enhancement for Markerless Motion Capture
Validation of pitchAI TM markerless motion capture using marker-based 3D motion capture
📚 Books worth reading
Visual Perception for Manipulation and Imitation in Humanoid RobotsPedram Azad · 2009
Simulating and Generating Motions of Human FiguresKatsu Yamane · 2004
Datenbasierte GesichtsanimationMartin Breidt · 2012
Motion in GamesRonan Boulic · 2010
Modelling the Physiological HumanNadia Magnenat-Thalmann · 2009
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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- Wired glove A wired glove (also called a dataglove or cyberglove) is an input device for human–computer interaction worn like a glove. Various sensor technologies…
- Facial motion capture Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners…
- 3D tracking In 3D human-computer interaction, 3D tracking, also called pose tracking or positional tracking, is a process that measures an object's position and orientation…
- Hand-Over A Hand-Over is a term used in the animation industry to refer to the process of adding finger and hand motion capture data to the pre-existing full-body…
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- Computer facial animation Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models…
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