Everything about Computer facial animation
Area of computer graphics
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation. Wikipedia →
đź§ Start here: a 6-step reading path
- Read the overview: Computer facial animationA 5-minute orientation
- Pick up a classic book: Stop staringThe most-reprinted book on the subject
- Read the landmark paper: MARC: a framework that features emotion models for facial animation during human–computer interactionCited 33 times
- Go sideways: Morph target animationA closely related topic
- Go sideways: Computer animationA closely related topic
đź“– Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
MARC: a framework that features emotion models for facial animation during human–computer interaction
Computer Facial Animation: A Review
Dimensionality reduction for computer facial animation
Colouration Issues in Computer Generated Facial Animation
Computer graphics facial animation of Japanese speech using three-dimensional dynamic visemes
📚 Books worth reading
Stop staringJason Osipa · 2003
MPEG-4 facial animationRobert Forchheimer · 2002
Face ItPatricia Beckmann Wells · 2013
Data-driven 3D facial animationZhigang Deng · 2007
Animating facial features and expressionFleming, Bill, Bill Fleming · 1998- 📕Facial animationTodd Grimes, Rex Olson · 2003
Stop staringJason Osipa · 2010
Animating Facial Features & Expressions, Second Edition (Graphics Series)David Kalwick · 2006
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
đź”— Related topics
- Morph target animation Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with…
- Computer animation Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both…
- Facial motion capture Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners…
- Interactive skeleton-driven simulation Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate…
- Human image synthesis Human image synthesis is technology that can be applied to make believable and even photorealistic renditions of human-likenesses, moving or still. It…
- Image Metrics Image Metrics is a 3D facial animation and Virtual Try-on company headquartered in El Segundo, with offices in Las Vegas, and research facilities in Manchester…
- Motion capture Motion capture (sometimes referred to as mocap or mo-cap, for short) is the process of recording high-resolution movement of objects or people into a computer…
- Skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal…