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Everything about Graphics Environment for Multimedia
Graphics libraries
Graphics Environment for Multimedia (GEM) is a set of externals (libraries) that provide OpenGL graphics functionality to Pure Data, a graphical programming language for real-time audio processing. It is free under the GNU General Public License (GPL). Wikipedia →
đź§ Start here: a 6-step reading path
- Read the overview: Graphics Environment for MultimediaA 5-minute orientation
- Pick up a classic book: JavaScriptThe most-reprinted book on the subject
- Go sideways: Pure DataA closely related topic
- Go sideways: VideoCoreA closely related topic
đź“– Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
No outline available.
🏆 Landmark papers (most cited)
- No matching papers found.
📚 Books worth reading
JavaScriptDavid Flanagan · 1996
Web DesignJennifer Niederst Robbins · 1998
Play at the center of the curriculumJudith Lieberman Van Hoorn, Judith Van Hoorn · 2002
Understanding Computers Today and TomorrowDeborah Morley · 2003
Intelligent Technologies and Engineering SystemsJengnan Juang · 2013
Getting to Know OS/2 Warp 4Neil Stokes · 1996
Computer-aided design of user interfaces IIIInternational Conference on Computer-Aided Design of User Interfaces (4th 2002 Valenciennes, France) · 2002
Multimedia demystifiedJennifer Coleman Dowling · 2012
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
đź”— Related topics
- Pure Data Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works…
- VideoCore VideoCore is a series of low-power mobile multimedia processors originally developed by Alphamosaic Ltd and now owned by Broadcom. Alphamosaic marketed…
- Shader In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such…
- Core OpenGL Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous…
- OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The…
- Max (programming language) Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company…
- OpenVG OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic…
- Triangle mesh In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by…