Everything about Game design document
Living software design document
A game design document (GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team or a lead figurehead and is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Game design documentA 5-minute orientation
- Skim a recent paper: Implementation of Game Design Document (GDD) in the Development of the 2D Android-Based Game Komodo IsleInfluential work since 2022
- Pick up a classic book: HTMLThe most-reprinted book on the subject
- Read the landmark paper: Game design documentationCited 22 times
- Go sideways: Video game designA closely related topic
- Go sideways: Video game developmentA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Game design documentation
Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris
Embracing Applied Behavior Analysis on a Serious Game Design Document Model
Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment
Implementasi Game Design Document Pada Perancangan Game Based Learning
Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document
Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games
Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment
🆕 Influential since 2022
📚 Books worth reading
HTMLJennifer Niederst Robbins · 1999
HTML & XHTMLChuck Musciano, Bill Kennedy · 2000
Learning PHP, MySQL & JavaScriptRobin Nixon · 2009
PHPRasmus Lerdorf, James Guérin · 2000
HTML5 gamesJacob Seidelin · 2011
Java & XMLBrett McLaughlin, Justin Edelson · 2000
Professional Html5 Mobile Game DevelopmentPascal Rettig · 2012- 📕Document Processing Using Machine LearningSk Obaidullah, K. C. Santosh · 2019
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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