Live briefing
Everything about VRChat
Virtual reality social platform
VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as an app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. VRChat is also playable without a virtual reality device in a desktop mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: VRChatA 5-minute orientation
- Skim a recent paper: Grieving in virtual worlds: emotional processes and generational differences in avatar-based memorials on VRChatInfluential work since 2022
- Read the landmark paper: Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChatCited 43 times
- Go sideways: NeosVRA closely related topic
- Go sideways: MetaverseA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChat
Virtual place during quarantine – a curious case of VRChat
Corporeal Interactions inVRChat: Situational Intensity and Body Synchronization
Risks of the Metaverse: A VRChat Study Case
Social relations and spatiality in VR - Making spaces meaningful in VRChat
ENHANCING STUDENTS’ ENGLISH SPEAKING ABILITY THROUGH VRCHAT GAME AS LEARNING MEDIA
VRChat as a Virtual Learning Platform for Enhancing English Listening Skills
Development of 3D Avatars for Inclusive Metaverse: Impact on Student Identity and Satisfaction using Agile Methodology, VRChat Platform, and Oculus Quest 2
🆕 Influential since 2022
Grieving in virtual worlds: emotional processes and generational differences in avatar-based memorials on VRChat
A Study of General Philosophy Education in the Metaverse: Focusing on the ‘VRChat College’ Case
The Good, Bad, and Ugly in Social Virtual Reality: The Alternative Global Village for Identity Negotiations in VRChat
Breaking the fifth wall: on creating a sense of wonder with(in) mixed realities through XR performance, creative AI, and embodying virtual identities. An encounter in VRChat: Anneleen Swillen and Guus Vandeweerd in conversation with Ine Vanoeveren
An Investigation of the User-avatar Relationships in VRchat - Evidence from Interview Research
📚 Books worth reading
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🔗 Related topics
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