Everything about QuickDraw
2D graphics library and associated API
QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written by Bill Atkinson and Andy Hertzfeld. QuickDraw still existed as part of the libraries of Mac OS X, but had been largely superseded by the more modern Quartz graphics system. In Mac OS X Tiger, QuickDraw has been officially deprecated. In Mac OS X Leopard applications using QuickDraw cannot make use of the added 64-bit support. In OS X Mountain Lion, QuickDraw header support was removed from the operating system. Applications using QuickDraw still ran under OS X Mountain Lion to macOS High Sierra; however, the current versions of Xcode and the macOS SDK do not contain the header files to compile such programs. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: QuickDrawA 5-minute orientation
- Pick up a classic book: Inside MacintoshThe most-reprinted book on the subject
- Read the landmark paper: QuickDrawCited 2 times
- Go sideways: PICTA closely related topic
- Go sideways: QuickDraw GXA closely related topic
📖 Definitions
Noun A set of two carabiners connected by a strap.
Noun The ability to quickly pull a handgun from its holster and accurately fire it upon a target.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
📚 Books worth reading
Inside MacintoshApple Computer Inc. · 1986
Inside MacintoshApple Computer Inc. · 1994
Inside MacintoshApple Computer Inc. · 1994
Programming QuickDrawDavid A. Surovell, Frederick Michael Hall · 1991
Inside MacintoshApple Computer Inc. · 1994
3D graphics programming with QuickDraw 3D · 1995
Inside MacintoshApple Computer Inc. · 1994- 📕Inside Macintosh · 1994
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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