Everything About ___
Live briefing

Everything about Property (programming)

Class member in object-oriented programming

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating, or implementing what may be called "read-only fields". Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Property (programming)A 5-minute orientation
  2. Skim a recent paper: Peroxidase-like Active Nanomedicine with Dual Glutathione Depletion Property to Restore Oxaliplatin Chemosensitivity and Promote Programmed Cell DeathInfluential work since 2022
  3. Pick up a classic book: Version 2.0 of the TXYZ thermal analysis program, TXYZ20The most-reprinted book on the subject
  4. Read the landmark paper: Survivable networks, linear programming relaxations and the parsimonious propertyCited 125 times
  5. Go sideways: Mutator methodA closely related topic
  6. Go sideways: Fluent interfaceA closely related topic

📖 Definitions

No dictionary entry for this exact phrase.

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics