Live briefing
Everything about Pixel buffer
Term
Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows for off-screen rendering. It is specified as an extension to WGL API, and a core feature of GLX & EGL. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Pixel bufferA 5-minute orientation
- Skim a recent paper: A High-Speed Dual Feedback Loop Column Buffer for Ultra Large Pixel Array CMOS Image SensorsInfluential work since 2022
- Pick up a classic book: OpenGL superbibleThe most-reprinted book on the subject
- Read the landmark paper: Buffer structure optimized VLSI architecture for efficient hierarchical integer pixel motion estimation implementationCited 14 times
- Go sideways: Framebuffer objectA closely related topic
- Go sideways: EGL (API)A closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
No outline available.
🏆 Landmark papers (most cited)
Buffer structure optimized VLSI architecture for efficient hierarchical integer pixel motion estimation implementation
Novel Frame Buffer Pixel Circuits for Liquid-Crystal-on-Silicon Microdisplays
Temporal Frame Filtering for Autonomous Driving Using 3D-Stacked Global Shutter CIS With IWO Buffer Memory and Near-Pixel Compute
Amorphous IGZO TFT-Based Pixel Buffer to Suppress Blue-Phase Liquid Crystal High-Frequency Effect
Threshold‐voltage‐compensation methods for AMOLED pixel and analog buffer circuits
A Zero Bias Pixel Sensor and its Zero-Bias Column Buffer-Direct-Injection Circuit
Addressing Thermal Stability Challenges in Top‐Emission OLEDs: The Role of Buffer Layer in Preventing Pixel Shrinkage
Novel Frame Buffer Pixel Circuits and Silicon Backplane Development for Polarization-Independent LCOS
🆕 Influential since 2022
📚 Books worth reading
OpenGL superbibleWright, Richard S., Richard S. Wright Jr. · 1996
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Framebuffer object The framebuffer object (FBO) is an extension to OpenGL for flexibly rendering to off-screen buffers, including rendering to a texture buffer. It can be…
- EGL (API) EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles…
- Core OpenGL Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous…
- VirtualGL VirtualGL (VGL) is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware…
- GLX GLX (initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL…
- AIGLX Accelerated Indirect GLX ("AIGLX") is an open source project founded by Red Hat and the Fedora community, led by Kristian Høgsberg, to allow accelerated…
- Direct Rendering Infrastructure The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to…
- WGL (API) WGL or Wiggle is an API between OpenGL and the windowing system interface of Windows. WGL is analogous to EGL, which is an interface between rendering…