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Everything about Pitfall!

1982 video game

Pitfall! is a 1982 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. Pitfall! was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Pitfall!A 5-minute orientation
  2. Skim a recent paper: Neglected acidity pitfall: boric acid-anchoring hole-selective contact for perovskite solar cellsInfluential work since 2022
  3. Pick up a classic book: Game Counselor's Answer Book for Nintendo PlayersThe most-reprinted book on the subject
  4. Read the landmark paper: An Illustration of a Pitfall in Estimating the Effects of Aggregate Variables on Micro UnitsCited 1,835 times
  5. Go sideways: Kaboom! (video game)A closely related topic
  6. Go sideways: David Crane (programmer)A closely related topic

📖 Definitions

Noun A type of trap consisting of a concealed pit in the ground, into which the victim is supposed to fall and not be able to get out from.

Noun A potential, unsuspected, hidden problem, hazard, or danger that is easily encountered but not immediately obvious.

Noun An antipattern.

Noun Subsidence below ground in a mine, which can cause the ground level above to drop.

🗂️ The subject at a glance

  1. Gameplay
  2. Development
  3. Release
  4. Reception
  5. Legacy

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics