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Everything about OptiX

Nvidia ray tracing API using CUDA to compute on GPUs

Nvidia OptiX is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: OptiXA 5-minute orientation
  2. Skim a recent paper: Optix regulates nanomorphology of butterfly scales primarily via its effects on pigmentationInfluential work since 2022
  3. Pick up a classic book: Semiconductor quantum opticsThe most-reprinted book on the subject
  4. Read the landmark paper: OptiXCited 523 times
  5. Go sideways: Nvidia RTXA closely related topic
  6. Go sideways: CUDAA closely related topic

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🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

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