Live briefing
Everything about OpenAL
API for rendering audio
OpenAL is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a video game or other virtual environment by simulating attenuation, the Doppler effect, and material densities. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: OpenALA 5-minute orientation
- Pick up a classic book: Women in LoveThe most-reprinted book on the subject
- Go sideways: Environmental Audio ExtensionsA closely related topic
- Go sideways: DirectSoundA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
- No matching papers found.
📚 Books worth reading
Women in LoveD. H. Lawrence · 1877
Jenseits von Gut und BöseFriedrich Nietzsche · 1885
The TwitsRoald Dahl · 1967
FoundationIsaac Asimov · 1951
Principles of marketingPhilip Kotler, Gary Armstrong · 1980
Educational psychologyAnita Woolfolk Hoy, Philip H. Winne · 1987
Marketing managementPhilip Kotler · 1973
The FountainheadAyn Rand · 1943
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Environmental Audio Extensions The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound…
- DirectSound DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a…
- OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The…
- OpenMAX OpenMAX (Open Media Acceleration), often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces…
- GLX GLX (initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL…
- EGL (API) EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles…
- Cross-platform software Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer…
- DirectFB DirectFB (Direct Frame Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input…