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Everything about One-to-one computing

In the context of education, one-to-one computing refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. The concept has been actively explored and sporadically implemented since the late 1990s. One-to-one computing used to be contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. The distinction between BYOD and school-issued devices became blurred when many schools started recommending devices for parents to buy. The term 1:1 computing in education is now redefined to a situation where students have access to a device per individual that is used in the teaching as a tool for learning. Historically, the programs have centered around the following devices:Laptops 1990s-2010. iPads 2010-2014 Chromebooks (2015–present). Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: One-to-one computingA 5-minute orientation
  2. Skim a recent paper: RCSB Protein Data Bank (RCSB.org): delivery of experimentally-determined PDB structures alongside one million computed structure models of proteins from artificial intelligence/machine learningInfluential work since 2022
  3. Pick up a classic book: Financial ManagementThe most-reprinted book on the subject
  4. Read the landmark paper: A One-Way Quantum ComputerCited 3,940 times
  5. Go sideways: Maine Learning Technology InitiativeA closely related topic
  6. Go sideways: Ceibal projectA closely related topic

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🏆 Landmark papers (most cited)

🆕 Influential since 2022

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