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Everything about MicroWorlds
Family of Logo computer programs
MicroWorlds is a family of computer programs developed by Logo Computer Systems Inc. (LCSI) that uses the Logo programming language and a turtle-shaped object to teach language, mathematics, programming, and robotics concepts in primary and secondary education. The program was part of a larger set of dialects and implementations created by Seymour Papert aimed at triggering the development of abstract ideas by children through experimentation. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: MicroWorldsA 5-minute orientation
- Skim a recent paper: Designing computational models as Emergent Systems Microworlds to support epistemically agentive learning of emergent biological phenomenaInfluential work since 2022
- Pick up a classic book: Introduction to MicroWorldsThe most-reprinted book on the subject
- Read the landmark paper: Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and gamesCited 562 times
- Go sideways: Logo (programming language)A closely related topic
- Go sideways: Atari LogoA closely related topic
📖 Definitions
Noun plural of microworld
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
Multimedia Learning in an Interactive Self-Explaining Environment: What Works in the Design of Agent-Based Microworlds?
Experiments with computer-simulated microworlds: Escaping both the narrow straits of the laboratory and the deep blue sea of the field study
The use of microworlds to study dynamic decision making
System dynamics and microworlds for policymakers
Fluid technologies: The Bush Pump, the LifeStraw ® and microworlds of humanitarian design
Goals and Learning in Microworlds
Operationalizing and Detecting Disengagement Within Online Science Microworlds
🆕 Influential since 2022
Designing computational models as Emergent Systems Microworlds to support epistemically agentive learning of emergent biological phenomena
Reflecting on Zagonel's dichotomy of microworlds and boundary objects
Decolonising Dust: Rewilding the Microworlds of Early Childhood Pedagogies
Using microworlds for policymaking in the context of resilient farming systems
Experimental Studies on Partial Energy Harvesting by Novel Solar Cages, Microworlds, to Explore Sustainability
📚 Books worth reading
Introduction to MicroWorldsSharon Yoder · 1994- 📕Tearless turtling with MicroWorlds 2.0Irene Elizabeth Smith · 1998
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Logo (programming language) Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The name was coined by Feurzeig while…
- Atari Logo Atari Logo is ROM cartridge-based version of the Logo programming language for the Atari 8-bit computers published by Atari, Inc. in 1983. It was developed…
- Seymour Papert Seymour Aubrey Papert (/ˈpæpərt/; 29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who…
- Cynthia Solomon Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. She is an innovator in the fields of…
- List of educational programming languages An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more…
- Turtle graphics In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics…
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