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Everything about Metal (API)

iOS, macOS, and tvOS graphics rendering API

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, tvOS and visionOS. It is similar to low-level APIs on other platforms such as Vulkan and DirectX 12. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Metal (API)A 5-minute orientation
  2. Pick up a classic book: International Directory of Company HistoriesThe most-reprinted book on the subject
  3. Read the landmark paper: Weld metal fracture characterization of API X65 steel using drop weight tear testCited 3 times
  4. Go sideways: OpenGLA closely related topic
  5. Go sideways: VulkanA closely related topic

📖 Definitions

No dictionary entry for this exact phrase.

🗂️ The subject at a glance

  1. Features
  2. History
  3. Supported GPUs
  4. Adoption

🏆 Landmark papers (most cited)

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics