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Everything about Graphics library

Program library for computer graphics

A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Graphics libraryA 5-minute orientation
  2. Skim a recent paper: The use of functional programming library to parallelize on graphics accelerators with CUDA technologyInfluential work since 2022
  3. Pick up a classic book: Robinson CrusoeThe most-reprinted book on the subject
  4. Read the landmark paper: Gibraltar: A Reed‐Solomon coding library for storage applications on programmable graphics processorsCited 28 times
  5. Go sideways: GPU switchingA closely related topic
  6. Go sideways: Graphics processing unitA closely related topic

📖 Definitions

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🗂️ The subject at a glance

  1. Hardware
  2. Examples

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

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