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Everything about Gamification

Using game design elements in non-games

Gamification is the process of integrating game design elements and principles into non-game contexts in order to increase user engagement and motivation. It is a component of system design. Gamification has been used to improve organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, usability, usefulness of systems, physical exercise, tailored interactions and icebreaker activities in dating apps, traffic violations, voter apathy, public attitudes about alternative energy, and more. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: GamificationA 5-minute orientation
  2. Skim a recent paper: Gamification of e-learning in higher education: a systematic literature reviewInfluential work since 2022
  3. Pick up a classic book: SuperBetterThe most-reprinted book on the subject
  4. Read the landmark paper: Gamification in theory and action: A surveyCited 1,973 times
  5. Go sideways: Gamification of learningA closely related topic
  6. Go sideways: Yu-kai ChouA closely related topic

📖 Definitions

Noun The use of gameplay mechanics for non-game applications (as for example making work less onerous; incentivization; or pedagogy).

🏆 Landmark papers (most cited)

🆕 Influential since 2022

📚 Books worth reading

Ranked by number of editions on Open Library, a rough measure of how lasting a book is.

🔗 Related topics