Live briefing
Everything about Doom engine
1993 game engine
The Doom engine is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to MS-DOS and compatible operating systems for Doom's initial release and was later ported to several game consoles and operating systems. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Doom engineA 5-minute orientation
- Pick up a classic book: Архипелаг ГУЛАГThe most-reprinted book on the subject
- Read the landmark paper: Green Gaming: Automated Energy Consumption Reduction for Doom EngineCited 1 times
- Go sideways: Build (game engine)A closely related topic
- Go sideways: Jedi (game engine)A closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
📚 Books worth reading
Архипелаг ГУЛАГАлександр Солженицын · 1970
Masters of DoomDavid Kushner · 2003
Economics of environmental and natural resources policyJ. A. Butlin · 1981
The Dilbert PrincipleScott Adams · 1996
The Conspirators HierarchyJohn Coleman · 1992
GamemasterJeff Rovin · 1994
Dreaming in codeScott Rosenberg · 2007
Land of LispConrad Barski · 2010
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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- First-person shooter engine A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person…
- Doom modding Doom modding is the practice of creating modifications for games in the first-person shooter franchise Doom developed by id Software, such as the original…
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