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Everything about Dispose pattern
Software design pattern in which resources held by objects can be explicitly released
In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto. Many programming languages offer language constructs to avoid having to call the dispose method explicitly in common situations. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: Dispose patternA 5-minute orientation
- Pick up a classic book: Patterns, thinking, and cognitionThe most-reprinted book on the subject
- Read the landmark paper: Investigation of the Dispose-Pattern Algorithm in Making Memory Management Decisions in the .NET Client-Component ModelCited 0 times
- Go sideways: Resource management (computing)A closely related topic
- Go sideways: Resource acquisition is initializationA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
📚 Books worth reading
Patterns, thinking, and cognitionHoward Margolis · 1987
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
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