Everything about DirectX
Collection of multimedia related APIs on Microsoft platforms
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Wikipedia →
🧭 Start here: a 6-step reading path
- Read the overview: DirectXA 5-minute orientation
- Skim a recent paper: Comparison of Graphics Application Public Interfaces DirectX 12 and VulkanInfluential work since 2022
- Pick up a classic book: SAMS teach yourself game programming with DirectX in 21 daysThe most-reprinted book on the subject
- Read the landmark paper: DiReCtX: Dynamic Resource-Aware CNN Reconfiguration Framework for Real-Time Mobile ApplicationsCited 14 times
- Go sideways: Direct3DA closely related topic
- Go sideways: Feature levels in Direct3DA closely related topic
📖 Definitions
No dictionary entry for this exact phrase.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
DiReCtX: Dynamic Resource-Aware CNN Reconfiguration Framework for Real-Time Mobile Applications
Full-screen magnification for windows using DirectX overlays
Caustic Illuminance Calculation with DirectX Raytracing
Design and Implementation 3D Karambol Game Application Using DirectX
2D Pong Game using DirectX
High-Performance Graphics with DirectX in Racket
Dealing with DirectPlay Environments under DirectX
COMPARISON OF DIRECTX, OPENGL, VULKAN, METAL
🆕 Influential since 2022
📚 Books worth reading
SAMS teach yourself game programming with DirectX in 21 daysClayton Walnum · 2002
Wpf 45 UnleashedAdam Nathan · 2013
Beginning DirectX 10 game programmingWendy Jones · 2007
Introduction to 3D game programming with DirectX 9.0Frank D. Luna · 2003
Windows game programming for dummiesAndré LaMothe, André LaMothe · 1998
DirectX 11.1 Game ProgrammingPooya Eimandar · 2013
3D game engine programmingStefan Zerbst · 2004
Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)Mickey Kawick · 1999
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
🔗 Related topics
- Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics…
- Feature levels in Direct3D Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional…
- Windows Display Driver Model Windows Display Driver Model (WDDM, initially LDDM as Longhorn Display Driver Model and then WVDDM in times of Windows Vista) is the graphic driver architecture…
- DirectX Graphics Infrastructure DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular…
- Direct2D Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and…
- CodeXL CodeXL (formerly AMD CodeXL) was an open-source software development tool suite which included a GPU debugger, a GPU profiler, a CPU profiler, a graphics…
- Desktop Window Manager Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE in builds of pre-reset Windows Longhorn) is the compositing window manager in…
- Windows Advanced Rasterization Platform Windows Advanced Rasterization Platform (WARP) is a software rasterizer and a component of the DirectX graphics runtime in Windows 7 and later. It is available…