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Everything about Computer Go

Field of artificial intelligence around Go computer programs

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, programs were weak. The best efforts of the 1980s and 1990s produced only AIs that could be defeated by beginners, and AIs of the early 2000s were intermediate level at best. Professionals could defeat these programs even given handicaps of 10+ stones in favor of the AI. Many of the algorithms such as alpha-beta minimax that performed well as AIs for checkers and chess fell apart on Go's 19x19 board, as there were too many branching possibilities to consider. Creation of a human professional quality program with the techniques and hardware of the time was out of reach. Some AI researchers speculated that the problem was unsolvable without creation of human-like AI. Wikipedia →

🧭 Start here: a 6-step reading path

  1. Read the overview: Computer GoA 5-minute orientation
  2. Skim a recent paper: A Comprehensive Review of YOLO Architectures in Computer Vision: From YOLOv1 to YOLOv8 and YOLO-NASInfluential work since 2022
  3. Pick up a classic book: The Autobiography of Benjamin FranklinThe most-reprinted book on the subject
  4. Read the landmark paper: Software survey: VOSviewer, a computer program for bibliometric mappingCited 19,147 times
  5. Go sideways: DarkforestA closely related topic
  6. Go sideways: Monte Carlo tree searchA closely related topic

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🆕 Influential since 2022

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