Everything about Competition-based learning
Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. This can sometimes be referred to as game-based learning as well, which is different than gamification. CBL also utilizes team-based learning and problem-based learning paradigms. Competition-based learning involves a team of students in an open-ended assignments or projects that resembles some problems students may face at the work place or in the real-world. However, the performance is being evaluated on the final completion of the project or task assigned in the course as a comparison to other groups. The aspiration is to create motivation in the students to come up with the best overall project. CBL learning relies on the competition results. Furthermore, CBL implements a reward system upon the completion of the task assigned to reinforce desired behaviors in learning environments. Wikipedia →
đź§ Start here: a 6-step reading path
- Read the overview: Competition-based learningA 5-minute orientation
- Skim a recent paper: Target-Value-Competition-Based Multi-Agent Deep Reinforcement Learning Algorithm for Distributed Nonconvex Economic DispatchInfluential work since 2022
- Pick up a classic book: Advances in Computational IntelligenceThe most-reprinted book on the subject
- Read the landmark paper: Competition and students’ perceptions in a game-based language learning environmentCited 112 times
- Go sideways: Gamification of learningA closely related topic
- Go sideways: Challenge-based learningA closely related topic
đź“– Definitions
Noun An educational approach that blends project-based, team-based, and problem-based learning.
🗂️ The subject at a glance
🏆 Landmark papers (most cited)
Competition and students’ perceptions in a game-based language learning environment
Competition, risk and learning in electricity markets: An agent-based simulation study
The impacts of real competition and virtual competition in digital game-based learning
The Case for Competition: Learning About Evidence-Based Management Through Case Competition
Competition-Based Learning
Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
Exploring the influence of competition and collaboration on learning performance in digital game-based learning
Learning Through Collaboration and Competition: Incorporating Problem-Based Learning and Competition-Based Learning in a Capstone Course
🆕 Influential since 2022
Target-Value-Competition-Based Multi-Agent Deep Reinforcement Learning Algorithm for Distributed Nonconvex Economic Dispatch
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum
Impact of Competition-Based Learning on Student Engagement and Performance
Competition-based active learning instruction for drone education
Learning Enhancement of Control Engineering: A Competition-Based Case
📚 Books worth reading
Advances in Computational IntelligenceIgnacio Rojas · 2013- 📕Massachusetts higher education in the eightiesAssociation of Independent Colleges and Universities of Massachusetts · 1983
The personal MBAJosh Kaufman · 2010
Introduction to psycholinguisticsMatthew J. Traxler · 2011
Essentials of educational psychologyJeanne Ellis Ormrod · 2006
Agents and Data Mining InteractionLongbing Cao · 2010
The millionaire real estate agentGary Keller, Dave Jenks · 2003
New perspectives on agri-environmental policiesFloor Brouwer · 2009
Ranked by number of editions on Open Library, a rough measure of how lasting a book is.
đź”— Related topics
- Gamification of learning The gamification of learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning…
- Challenge-based learning Challenge-based learning (CBL) is a framework for learning while solving real-world challenges. The framework is collaborative and hands-on, asking all…
- Goal orientation Goal orientation, or achievement orientation, is an "individual disposition towards developing or validating one's ability in achievement settings". In…
- Games and learning Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities…
- Educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games…
- Educational video game An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video…
- Daniel Pesut Daniel J. Pesut is an American nurse educator, academic, researcher, and coach. He is an emeritus professor of nursing, past director of Katharine J. Densford…
- Virtual reality in primary education Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to…